![]() From content creator’s point of view, you can expect that each theater has its own projection data set made by its user or vendor. ![]() So you can make OpenGL or DirectX based 3d application, converter tools and etc based on this data set. This projection data set is simple, universal and not depends on implementation of applications. With a special OpenGL replacement driver GLWare, you can also make these corrections for many OpenGL based applications without their source code. If you can link GLRC(OpenGL rendering composite library) with your OpenGL application, the application will load this data set for distortion correction and edge blending in real-time. ![]() You can use a movie converter tool with this data set to split and distort movie files for each projector. This data set is basic information for projection in your environment. After the setup, this tool exports the setup result as a ‘Projection data set’ – Distortion map image, Blending map image and View matrix file. You should run this tool in the actual environment to confirm the result of the simulation in real-time. With this tool you can setup virtual projectors and a virtual screen in 3d environment to simulate the projection. ProjectionDesigner is a setup tool for distortion correction and edge blending in multiple projection theater environments with various types of screen shapes.
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